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3D became the main focus in this era as well as a slow decline of cartridges in favor of CDs, due to the ability to produce games less expensively and the media's high storage capabilities.Īfter allowing Sony to develop a CD-based prototype console for them and a similar failed partnership with Philips, Nintendo decided to make the Nintendo 64 a cartridge-based system like its predecessors. Their 3D environments were widely marketed and they steered the industry's focus away from side-scrolling and rail-style titles, as well as opening doors to more complex games and genres. Starting in 1996, 3D video games began to take off with releases such as Virtua Fighter 2 on the Saturn, Tomb Raider on the PlayStation and Saturn, Tekken 2 and Crash Bandicoot on the PlayStation, and Super Mario 64 on the N64.
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Early efforts from then-industry leaders Sega and Nintendo saw the introduction of the 32X and Super FX, which provided rudimentary 3D capabilities to the 16-bit Genesis and Super NES. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles. The 32-bit/ 64-bit era is most noted for the rise of fully 3D polygon games. The fifth generation ended with the discontinuation of the PlayStation (namely, its re-engineered form, the "PSOne") on March 23, 2006, a year after the launch of the seventh generation. There was considerable time overlap between this generation and the next, the sixth generation of consoles, which began with the launch of the Dreamcast in Japan on November 27, 1998. There were also two simply updated versions of the original Game Boy: Game Boy Light (Japan only) and Game Boy Pocket. Nintendo's Game Boy Color (1998) was the winner in handhelds by a large margin. The Neo Geo Pocket was released on October 28, 1998, but was dropped by SNK in favor of the fully backwards-compatible Neo Geo Pocket Color just a year later.
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Both of them were discontinued before the other handhelds made their debut. This was also the first generation to feature internet connectivity, some systems like the Sega Saturn's Sega Net Link, had add-ons to add connectivity to existing devices, and the Apple Pippin, a commercial flop, was the first system to feature on-board internet capabilities.įor handhelds, this era was characterized by significant fragmentation, because the first handheld of the generation, the Sega Nomad, had a lifespan of just two years, and the Nintendo Virtual Boy had a lifespan of less than one. This era is known for its pivotal role in the video game industry's leap from 2D to 3D computer graphics, as well as the shift from home console games being stored on ROM cartridges to optical discs.